Jan 8
Desperate Stand » Devlog
First fully playable version. Can play as Red and Green with all cards functional. Enemy is still in the works but has all cards. (Only first set has effects).
- Card issues:
- Sometimes effects trigger in weird ways. Tried to heal with Skorn ability, for some reason triggered damage ability on Chaotic Effigy, as if it hadn't resolved that effect previously.
- Cycle Life returns card to caster's side, should return to owners's side.
- Other issues:
- Cancelable abilities (target damage mostly) should probably refund mana if canceled (or not spend until effect resolves).
- Have had an issue with the app hanging. Probably performance related but may also be caused by too many tweens / awaits? Seems to occur when the Enemy attacks with a lot of units.
- Other thoughts:
- Is 8 mana the right amount? Should games be shorter? It actually takes quite a while for the enemy to get the biggest cards out.
Files
export.zip Play in browser
23 days ago
Get Desperate Stand
Desperate Stand
Status | In development |
Author | Nose Corporation |
Genre | Card Game |
Tags | Co-op |